Téléchargé 95 fois - Dernière mise à jour le 2007-12-07
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Seconde release de la v1.2 bęta du SDK de Enemy Territory : Quake Wars :
editWorld fixes:
Added Create Brush dialog to allow for precise sizing and positioning of new brushes
Change: The last atmosphere/ambient light that was modified is now automatically saved as the last active
Change: Removed do-nothing « Subtract » entry from the CSG menu
Change: Merged duplicate Camera menu entries in the View Menu
Fixed camera window flickering/not drawing properly
Fixed preferences not loading in some cases
Fixed initial locations of Z and YZ windows
Fixed sorting of filenames with different extensions in the file browser
Fixed compiler crashing if there was no worldspawn
Fixed manually entering patch subdivisions not updating the patch
Fixed YZ and XZ views not updating when the grid size was changed
Fixed Media Inspector using r_aspectRatio
Fixed vertexColored materials showing up as black in the Media Inspector
Fixed .modelb not showing in the New Model chooser
General changes:
Added a few additional models to the model_gallery world
Added -quitOnSuccess parameter for megaGen, renderLight, and makeMegaTexture
Added support for (and generated) a blacklist for materials, atmospheres, etc. so that they don't clutter up the media browsers
Change: Simplified the SDK Launcher interface
Change: Merged MegaBuild with the SDK Launcher
Change: The SDK Launcher now remembers the last mod that was used
Change: The sound editor will now automatically disable g_removeStaticEntities and startup if a map isn't loaded
Fixed intermittent crash on SDK startup
Fixed warnings when compiling generated scripts
Fixed generated scripts not copying all necessary files to fs_devPath
Fixed makeMegaTexture not writing to fs_savePath
Added a blacklist so that materials and atmospheres that weren't used in the full game won't show up in the media browsers
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